Virtual Fishing

Virtual Fishing
Developer(s)Locomotive Corporation
Publisher(s)Pack-In-Video
Director(s)Makoto Hijiya
Producer(s)Tomio Kanazawa
Designer(s)Toshiaki Kamiya
Programmer(s)Shinji Aoyama
Artist(s)Chiho Tomita
Rie Ikeuti
Sayaka Takeda
Composer(s)Akiko Hida
Platform(s)Virtual Boy
Release
  • JP: October 6, 1995
Genre(s)Fishing
Mode(s)Single-player

Virtual Fishing[a] is a 1995 fishing video game developed by Locomotive Corporation and published by Pack-In-Video in Japan for the Virtual Boy. The player participates in a series of fishing tournaments at various different locations by catching a large number of fishes with a high average weight under a time limit. Its gameplay consists of two segments and features two additional modes of play.

Co-headed by director Makoto Hijiya and producer Tomio Kanazawa, Virtual Fishing was created by most of the staff who previously created V-Tetris under supervision of Bullet-Proof Software and would later work on SD Gundam Dimension War. After its Japanese launch, plans for an international release were underway by THQ, but the North American localization was ultimately never published. The game is considered a sought-after item on the game collecting market. It garnered mixed reception from gaming publications since its release, while retrospective commentary have been equally similar. Despite not being officially released outside Japan, an English fan translation exists.
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