Virtual world framework

The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers. It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, and provides synchronization for multiple users to interact with common objects and environments. For example, using VWF, a developer can take video lesson plans, component objects and avatars and successfully insert them into an existing virtual or created landscape (such as EDGE[1] or Open Sim), interacting with the native objects and users via a VWF interface.[2]

VWF further opens the door to interface different training content, simulations, objects, users and locations; which will extend and expand the scope of training and education. (Imagine running a tank simulation with aviation assets, provided by two different simulations suites, but executed together and passing imagery and sensor data between them, working over a common landscape and feeding a constructive mapping simulation run on a third platform, all seamlessly and transparent to remote users via their browsers). The VWF is meant as a useful tool to interact with differing types of entities (objects, avatars, simulations, spaces). As an open-source tool protected under the Apache II license, VWF is free and accessible to any number of developers who can create content and expand its scope and functionality. The VWF delivers its interactivity using the web, creating an opportunity to align mismatched objects or environments. VWF is under development to work with Massively Multiplayer Online Role Playing Games (MMORPG) such as EDGE, and ideally will be developed to interface with the latest object encodings (such as Unity and MP4), environments (such as OpenSim MOSES) and other simulations platforms in order to create a truly agnostic interfacing tool.

  1. ^ "US Army's Edge Program Leveraging Bigworld" (in Spanish). Archived from the original on February 20, 2017. Retrieved February 16, 2022.
  2. ^ "Virtual World Framework - About". Virtual World Framework. Archived from the original on April 8, 2012. Retrieved January 10, 2024.{{cite web}}: CS1 maint: unfit URL (link)