War in Middle Earth

War in Middle Earth
Box art
Developer(s)Synergistic Software
Publisher(s)Melbourne House
Designer(s)Mike Singleton[1]
Alan Clark
Robert Clardy[2]
EngineWorld Builders
Platform(s)MS-DOS, Commodore 64, ZX Spectrum, Amstrad CPC, MSX, Amiga, Atari ST, Apple IIGS
Release
Genre(s)Real-time strategy[3]
Mode(s)Single-player
Gondorian soldiers and the city of Minas Tirith

War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.[4]

The game combines both large scale army unit level and small scale character level. All the action happens simultaneously in game world and places could be seen from the map or at the ground level. Individual characters can also be seen in larger battles (in which they either survive or die). If the battle is less than 100 units, approximately, it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters can acquire objects and talk with non-player characters (such as Radagast or Tom Bombadil).

  1. ^ IMDB Game Page
  2. ^ Moby Games Game Page (MS-DOS Version)
  3. ^ "J.R.R. Tolkien's War in Middle Earth". AllGame. Archived from the original on 2014-01-01.
  4. ^ "Back Cover Scan". Spectrum Computing. Retrieved 25 November 2021.