War of the Vikings | |
---|---|
Developer(s) | Fatshark |
Publisher(s) | Paradox Interactive |
Director(s) | Anders De Geer |
Designer(s) | Daniel Platt |
Programmer(s) | Robin Hagblom |
Artist(s) | Robert Berg Mikael Hansson |
Writer(s) | Magnus Liljedahl |
Engine | Autodesk Stingray |
Platform(s) | Microsoft Windows |
Release | 15 April 2014[1] |
Genre(s) | Hack and slash |
Mode(s) | Multiplayer |
War of the Vikings was a multiplayer hack and slash video game developed by Fatshark and published by Paradox Interactive. The game was announced at the Paradox Platypus Homecoming Event on 7 August 2013 in Sydney, Australia.[2] The game is a follow-up to the 2012 Fatshark game War of the Roses.
The announcement notice said that "War of the Vikings is a new standalone entry into the War-franchise that will pull players into the brutal and bloody Viking Age, challenging them to design a personalized warrior and sack England as a mighty Norseman – or defend it as a brave Saxon. Built on the same close quarter combat-tech as War of the Roses, War of the Vikings delivers the next generation of Paradox's close quarter combat focused brands that moves the setting to the Viking Age. All of these factors enabled us to create a game experience that has an increased intensity, improved accessibility, and more intuitive combat experiences ensuring you're always presented with interesting choices."[3][4]
War of the Vikings was released on 15 April 2014.[5] On 2 October 2014 Paradox Interactive announced they would stop development of the game after two patches to increase stability and solve some major issues.[6] On 28 February 2017 the servers were shut down and the game is not playable anymore.