Warframe

Warframe
Storefront artwork, featuring four of the game's various playable Warframes; from left to right: Excalibur, Ember, Loki, and Rhino
Developer(s)Digital Extremes
Publisher(s)Digital Extremes
Director(s)Rebecca Ford
Pablo Alonso
Steve Sinclair (former)
Scott McGregor (former)
Producer(s)Dave Kudirka
Pat Kudirka
Designer(s)Ben Edney
Mitch Gladney
Joey Adey
Jonathan Gogul
Programmer(s)James Silvia-Rogers
Glen Miner
Artist(s)Michael Brennan
Ron Davey
Mat Tremblay
Geoff Crookes
Writer(s)Adrian Bott (lead writer)
Cam Rogers (writer, VO director)
Composer(s)Keith Power
George Spanos
EngineEvolution
Platform(s)
Release
  • Microsoft Windows
  • March 25, 2013
  • PlayStation 4
    • NA: November 15, 2013
    • PAL: November 29, 2013
    Xbox One
  • September 2, 2014
  • Nintendo Switch
  • November 20, 2018
  • PlayStation 5
  • November 26, 2020
  • Xbox Series X/S
  • April 14, 2021
  • iOS
  • February 20, 2024
Genre(s)Action role-playing, third-person shooter
Mode(s)Single-player, multiplayer

Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. First released for Windows personal computers in March 2013, it was later ported to PlayStation 4 in November 2013, Xbox One in September 2014, Nintendo Switch in November 2018, PlayStation 5 in November 2020, Xbox Series X/S in April 2021 and iOS in February 2024. Support for cross-platform play was released in 2022. Cross-platform save began in December 2023,[1] it was rolled out in waves to different groups of players and became fully available to all players in January 2024. A port for Android is in development.[2]

In Warframe, players control members of the Tenno, a race of ancient warriors who have awoken from centuries of suspended animation far into Earth's future to find themselves at war with different factions in the Origin System. The Tenno use their powered Warframes along with a variety of weapons and abilities to complete missions. While many of the game's missions use procedurally-generated levels, it also includes large open world areas similar to other massively multiplayer online games, as well as some story-specific missions with fixed level design. The game includes elements of shooting and melee games, parkour, and role-playing to allow players to advance their Tenno with improved gear. The game includes both player versus environment and player versus player elements. It is supported by microtransactions, which lets players purchase in-game items using money but also offers the option to earn them at no cost through grinding.

The concept for Warframe originated in 2000, when Digital Extremes began work on a new game titled Dark Sector. At the time, the company had been successful in supporting other developers and publishers and wanted to develop its game in-house. Dark Sector suffered several delays and was eventually released in 2008, having used some of the initial framework but far different from the original plan. By 2012, in the wake of the success of free-to-play games, the developers took their earlier Dark Sector ideas and art assets and incorporated them into a new project, their self-published Warframe.

Initially, the growth of Warframe was slow, hindered by moderate critical reviews and low player counts. Since its release, the game has experienced positive growth. The game is one of Digital Extremes' most successful titles, seeing nearly 50 million registered players by 2019.[3]

  1. ^ "Warframe Adds Cross-Save With Whispers In The Walls Story Update". GameSpot. Retrieved 2024-01-24.
  2. ^ "Warframe". Warframe. Retrieved 2024-02-20.
  3. ^ "Warframe has almost 50 million registered players". PCGamesN. 25 March 2019. Archived from the original on April 3, 2019. Retrieved April 17, 2020.