WarioWare: Smooth Moves | |
---|---|
Developer(s) | Nintendo SPD Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Goro Abe Taku Sugioka |
Producer(s) | Yoshio Sakamoto Ryoichi Kitanishi |
Designer(s) | Yoshio Sakamoto |
Programmer(s) | Taku Sugioka |
Artist(s) | Ko Takeuchi |
Composer(s) | Naoko Mitome Masanobu Matsunaga Yasuhisa Baba Kenichi Nishimaki |
Series | Wario |
Platform(s) | Wii |
Release | |
Genre(s) | Party, rhythm |
Mode(s) | Single-player, multiplayer |
WarioWare: Smooth Moves[a] is a party video game developed by Nintendo and Intelligent Systems and published by Nintendo on the Wii. It was released in Japan in December 2006, and in Europe, North America, and Australia in January 2007. It is the fifth game in the WarioWare series of games, and the only game in the series to be physically released for the Wii (excluding WarioWare D.I.Y. Showcase, another WarioWare game available on WiiWare). Like its predecessors, WarioWare: Smooth Moves is built around a collection of microgames that last about five seconds each, and which require that the player hold the Wii Remote in specific positions. The game offers the microgames to the player in rapid succession, by first instructing the player to hold the Wii Remote in a specific manner, and then showing them the microgame. The microgames are divided into several stages, each of which loosely connects the microgames with the help of a story. Additionally, this was the first spin-off Mario game to be released for the console.
Smooth Moves received positive reviews from critics and was a commercial success; it was the United States' 4th best-selling game in its debut month of January 2007. In Japan, it sold 63,954 copies in its debut week of November 27 – December 3, 2006, making it the 4th best-selling launch game for the Wii after Wii Sports, Wii Play, and The Legend of Zelda: Twilight Princess.
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