Water retention on random surfaces

Water being poured over a Lego surface.
Illustration of water retention on a surface.

Water retention on random surfaces is the simulation of catching of water in ponds on a surface of cells of various heights on a regular array such as a square lattice, where water is rained down on every cell in the system. The boundaries of the system are open and allow water to flow out. Water will be trapped in ponds, and eventually all ponds will fill to their maximum height, with any additional water flowing over spillways and out the boundaries of the system. The problem is to find the amount of water trapped or retained for a given surface. This has been studied extensively for random surfaces.