Wii Fit | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Hiroshi Matsunaga |
Producer(s) | Tadashi Sugiyama |
Programmer(s) | Katsuhito Nishimura |
Artist(s) | Yauso Inoue Kazuya Yoshioka Ryo Koizumi Motoki Fujita Teiko Takagai |
Composer(s) | Toru Minegishi Manaka Kataoka Shiho Fujii |
Series | Wii |
Platform(s) | Wii |
Release | |
Genre(s) | Exergaming |
Mode(s) | Single-player |
Wii Fit[a] is a 2007 exergaming video game designed by Nintendo's Hiroshi Matsunaga[9] for the Wii home video game console,[10] featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together".[11] It has since been adopted by various health clubs around the world, and has previously been used for physiotherapy rehabilitation in children[12][13] and in nursing homes to improve posture in the elderly.
The game has received generally positive reviews, despite criticism over the lack of intensity in some of its workout activities.[14] As of March 2022[update], Wii Fit was the third best selling console game not to be packaged with a console, having sold 22.67 million copies.[15]
Wii Fit Plus,[b] an enhanced version featuring additional games, activities, and features, was released for the Wii in October 2009. It also garnered positive reception and was a commercial success; as of March 2022[update], it is the seventh best-selling game on the Wii, with a total of 21.13 million copies sold.[15] Both versions have sold a combined total of 43.8 million copies, making the game one of the best-selling video games of all time.
Nintendo today announced that the new Wii Fit Plus game will launch in North America on Oct. 4
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