Wii Sports Club | |
---|---|
Developer(s) | Bandai Namco Studios[1] Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Takayuki Shimamura[1] |
Producer(s) | Katsuya Eguchi |
Designer(s) | Daisuke Kageyama |
Programmer(s) | Souichi Nakajima |
Artist(s) | Ryo Koizumi |
Composer(s) | Ryo Nagamatsu[citation needed] |
Series | Wii |
Platform(s) | Wii U |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Wii Sports Club[a] is a 2014 sports simulation video game developed by Nintendo and Bandai Namco Studios and published by Nintendo for the Wii U. It is the third entry in the Wii Sports series, following Wii Sports Resort (2009), a part of the larger Wii series. As an enhanced remake of the Wii launch title Wii Sports (2006), it includes five minigames that replicate Tennis, Baseball, Bowling, Golf, and Boxing, and are controlled with motion controls that replicate the sports.
New to the game is additional control schemes using the Wii U GamePad, online multiplayer, and Wii Motion Plus support. Players are organized into clubs that represent different regions, and scores and stats are tracked on Nintendo's social network Miiverse. Players could also communicate with each other during and after online matches using Miiverse. Each sport can be purchased individually or rented for a certain amount of time via a pass.
Wii Sports was remade per the request of Nintendo president Satoru Iwata, as well as to take advantage of Wii Motion Plus and GamePad technology. Since online play was demanded by fans it was prioritized, as well as Miiverse support, which was designed with a sense of community. Wii Sports Club received a mixed reception, being praised for its new additions and controls but criticized for its technical issues. It was followed by Nintendo Switch Sports in 2022, which replaced the Wii branding due to its release on the Nintendo Switch.
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