Super Smash Bros. Melee is a crossover fighting/action game released for the Nintendo GameCube shortly after its launch in 2001. It is the sequel to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production. The game is centered on characters from Nintendo's video gaming franchises such as Mario, Pokémon and The Legend of Zelda. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo. Melee's gameplay system offers an unorthodox approach to the "fighter" genre as percentage counters measure the level of damage received, rather than the health bar traditionally seen in most fighting games. It builds on the first game's broad appeal by adding new features related to gameplay and playable characters. Following the popularity of its multiplayer gameplay, Melee has featured in several multiplayer gaming tournaments. The game received a generally positive reception from the media, as well as awards and acknowledgments from gaming publications. It achieved strong sales upon release, and is the GameCube's best-selling game, with more than seven million copies sold as of March 10, 2008. (more...)
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