Wild Woody | |
---|---|
Developer(s) | Sega Multimedia Studio |
Publisher(s) | Sega |
Director(s) | Gordon Haberfelde Chris Shen |
Producer(s) | Gordon Haberfelde |
Designer(s) | Chris Shen Bruce Krueger Doug Lanford |
Programmer(s) | Dan Hitchens David Marshall |
Artist(s) | John Broenen Mimi Doggett |
Composer(s) | Ron "Bumblefoot" Thal |
Platform(s) | Sega CD |
Release | September 1995 |
Genre(s) | Platform |
Mode(s) | Single-player |
Wild Woody is a 1995 platform video game developed and published by Sega for the Sega CD. The game's premise is centered on the eponymous character, an anthropomorphic talking pencil who must gather the scattered segments of the totem pole that brought him to life. Woody is capable of erasing enemies and obstacles as well as creating sketches to destroy enemies or improve his navigation.
Wild Woody was developed by Sega Multimedia Studio and regarded by its development team as a swan song for the Sega CD platform; Sega Multimedia Studio also dissolved by the time of its release. Wild Woody includes 3D-rendered cutscenes featuring motion capture animation for Woody. The game was poorly received by critics for its controls and visuals, and it failed to make a commercial impact.