Wipeout 2048 | |
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Developer(s) | Studio Liverpool |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Stuart Tilley |
Producer(s) | Martin Harrow |
Designer(s) | Karl Jones |
Programmer(s) |
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Artist(s) |
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Series | Wipeout |
Platform(s) | PlayStation Vita |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Wipeout 2048 is a 2012 racing game developed by Studio Liverpool and published by Sony Computer Entertainment in which players pilot anti-gravity ships around futuristic racetracks. It was a launch game for the PlayStation Vita handheld system and is the ninth instalment of the Wipeout series following Wipeout HD (2008) and Wipeout Pulse (2007). It was also the last game to be developed by Studio Liverpool before its closure as well as the last mainline Wipeout title.
As the title implies, Wipeout 2048 is a prequel to the original 1995 Wipeout and is set in the years 2048, 2049, and 2050. The game was designed as a testbed for the PlayStation Vita. During development, Studio Liverpool staff sent feedback about aspects that could affect the Vita design to Sony; some of their suggestions, including the addition of a rear touchscreen and two separate joysticks, were added to the Vita. Wipeout 2048 preserves some technical aspects of its predecessor game Wipeout HD, including downloadable content (DLC), online multiplayer mode, and cross-platform play with PlayStation 3 owners running Wipeout HD.
Wipeout 2048 received mainly positive reviews; critics said its graphics and visuals showcased the power of the then-new PlayStation Vita but criticised its long loading times and other technical problems. The game, together with Wipeout HD and its Fury expansion, was remastered for PlayStation 4 and released as Wipeout Omega Collection in 2017.[4]