Witchaven | |
---|---|
Developer(s) | Capstone Software |
Publisher(s) | Intracorp Entertainment |
Producer(s) | James M. Wheeler Amy Smith Boyland |
Programmer(s) | Rafael Paiz Les Bird Joe Abbati |
Artist(s) | Scott Nixon Ernesto Roque |
Writer(s) | Mike Pitts |
Composer(s) | Joe Abbati |
Engine | Build |
Platform(s) | MS-DOS |
Release | September 1995 |
Genre(s) | First-person shooter, action role-playing |
Mode(s) | Single-player, multiplayer |
Witchaven (usually pronounced /ˌwɪtʃˈheɪvən/ wich-HAY-vən) is a dark fantasy first-person shooter video game developed by Capstone Software and published by Intracorp Entertainment in 1995.[1] Its sword-and-sorcery themed story tasks the knight Grondoval with a quest to seek out and destroy a lair of witches in their titular fortress, fighting hordes of hostile monsters along the way. Witchaven features action role-playing elements such as leveling, as well as an emphasis on melee combat. Its code was based upon an early version of the nascent Build engine. The game received overall mixed reviews, such as praise for its atmosphere and gory combat, but criticism for some aspects of gameplay. It was followed by a sequel titled Witchaven II: Blood Vengeance in 1996.