Witchaven

Witchaven
Cover art by Ken Kelly
Developer(s)Capstone Software
Publisher(s)Intracorp Entertainment
Producer(s)James M. Wheeler
Amy Smith Boyland
Programmer(s)Rafael Paiz
Les Bird
Joe Abbati
Artist(s)Scott Nixon
Ernesto Roque
Writer(s)Mike Pitts
Composer(s)Joe Abbati
EngineBuild
Platform(s)MS-DOS
ReleaseSeptember 1995
Genre(s)First-person shooter, action role-playing
Mode(s)Single-player, multiplayer

Witchaven (usually pronounced /ˌwɪˈhvən/ wich-HAY-vən) is a dark fantasy first-person shooter video game developed by Capstone Software and published by Intracorp Entertainment in 1995.[1] Its sword-and-sorcery themed story tasks the knight Grondoval with a quest to seek out and destroy a lair of witches in their titular fortress, fighting hordes of hostile monsters along the way. Witchaven features action role-playing elements such as leveling, as well as an emphasis on melee combat. Its code was based upon an early version of the nascent Build engine. The game received overall mixed reviews, such as praise for its atmosphere and gory combat, but criticism for some aspects of gameplay. It was followed by a sequel titled Witchaven II: Blood Vengeance in 1996.

  1. ^ "Witchaven - PC - GameSpy". Uk.pc.gamespy.com. Retrieved 2013-07-24.