Witchaven II: Blood Vengeance | |
---|---|
Developer(s) | Capstone Software |
Publisher(s) | Intracorp Entertainment |
Producer(s) | James Wheeler |
Designer(s) | Scott Nixon James Wheeler |
Programmer(s) | Les Bird Joe Abbati |
Composer(s) | Joe Abbati Steve Newton |
Engine | Build |
Platform(s) | DOS |
Release | May 6, 1996 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Witchaven II: Blood Vengeance is a fantasy-themed first-person shooter for DOS compatible operating systems released in 1996 by Capstone Software. It is a sequel to 1995's Witchaven. Both games use the Build engine. It was Capstone's last proprietary game before they and their parent company Intracorp went bankrupt. In Witchaven II, the player controls the returning knight Grondoval, the hero of the first game, as he is trying to stop an evil witch from carrying a titular blood vengeance in revenge for him having slain her sister in the original game. It received generally negative reviews, with criticism directed at its controls, enemy AI, and general mediocrity as compared to other first-person shooters coming out at the time. The game is supported by the BuildGDX source port.[1]