X-Men Legends | |
---|---|
Developer(s) | Raven Software[a] |
Publisher(s) | Activision |
Director(s) |
|
Producer(s) | Michael Crowns |
Designer(s) | Tom Odell |
Programmer(s) | Daniel Edwards |
Artist(s) | Brian Pelletier |
Writer(s) | Robert Love |
Composer(s) | Rik Schaffer[3] |
Engine | Vicarious Visions Alchemy |
Platform(s) | |
Release | GameCube, PlayStation 2, Xbox
|
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
X-Men Legends is an action role-playing video game developed by Raven Software and published by Activision. It was released on the GameCube, PlayStation 2 and Xbox consoles in 2004. Barking Lizards Technologies developed the N-Gage port of the game, which was released in early 2005. Players can play as one of fifteen X-Men characters, with the ability to switch between four computer- or human-controlled characters at any time.
X-Men Legends follows Alison Crestmere, a young mutant who has the ability to summon and control volcanic activity. As Alison is taught to control her powers at the X-Mansion, the X-Men are sent on several missions. Eventually the X-Men learn of Magneto's plan to cover the Earth in darkness from his base on Asteroid M.
X-Men Legends received generally positive reviews from critics. The Xbox version was the best received, garnering aggregate scores of 83% and 82/100 on the review aggregating websites GameRankings and Metacritic respectively. Reviewers praised Raven's variation on cel-shaded graphics. Due to the success of the game a sequel was made, X-Men Legends II: Rise of Apocalypse.
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