Y (game)

A commercially-sold Y board, featuring three pentagonal points within the hex grid, representing half of a geodesic sphere

Y is an abstract strategy board game, first described by John Milnor in the early 1950s.[1][2][3] The game was independently invented in 1953 by Craige Schensted and Charles Titus. It is a member of the connection game family inhabited by Hex, Havannah, TwixT, and others; it is also an early member in a long line of games Schensted has developed, each game more complex but also more generalized.

  1. ^ John F. Nash. Some games and machines for playing them. RAND Corporation Report D-1164, February 2, 1952. https://www.rand.org/pubs/documents/D1164.html
  2. ^ Martin Gardner. 2008. Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi. Cambridge University Press. Page 87.
  3. ^ Donald Knuth. 2011. The Art of Computer Programming, Volume 4A. Addison-Wesley. Page 547.