Yakuza 2 | |
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Developer(s) | New Entertainment R&D Dept. |
Publisher(s) | Sega |
Director(s) | Ryuta Ueda |
Producer(s) | Masayoshi Kikuchi |
Designer(s) |
|
Programmer(s) |
|
Artist(s) | Daisuke Sato |
Writer(s) |
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Composer(s) | |
Series | Yakuza |
Platform(s) | |
Release | PlayStation 2PlayStation 3
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Genre(s) | Action-adventure, beat 'em up |
Mode(s) | Single-player |
Yakuza 2[a] is a 2006 action-adventure game developed and published by Sega for the PlayStation 2. The second installment of the Yakuza series and the sequel to Yakuza, it was released on December 7, 2006, in Japan and in September 2008 in North America and Europe.[1] The game focuses on the former yakuza Kazuma Kiryu who receives a request for help from his former group, the Tojo Clan yakuza of eastern Japan, to stabilize relationships with the Omi Alliance group of western Japan. Across Kiryu's journey, he learns of a Korean mafia group linked with both the Omi and his own past, and becomes the rival of the Omi's "Dragon of Kansai", Ryuji Goda.
Yakuza 2 introduced several new gameplay features. Sega wished to improve the fighting engine based on fan input to provide a more rich experience. The story was aimed to feature a deep adult love story, something not seen in the previous game. Additionally, for the western versions the original Japanese audio was kept in contrast to the previous game which contained English audio.
Critical reception to Yakuza 2 was positive, with reviewers praising the presentation and fighting system. Yakuza 2 was followed up by a spinoff, Yakuza Kenzan, in 2008, and then by a direct sequel, Yakuza 3, in 2009. A PlayStation 4 remake of the game that utilized the engine of Yakuza 6: The Song of Life, named Yakuza Kiwami 2 (a sequel to the remake of the original Yakuza), was released in 2017, and later ported to Windows and Xbox One.
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