Zaxxon | |
---|---|
Developer(s) | Sega Ikegami Tsushinki[1] |
Publisher(s) |
|
Series | Zaxxon |
Platform(s) | Arcade, ColecoVision, Coleco Adam, Commodore 64, MSX, Atari 2600, Atari 8-bit, SG-1000, Apple II, Intellivision, IBM PC, TRS-80, TRS-80 Color Computer, ZX Spectrum |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | 1–2 players alternating turns |
Arcade system | Sega Zaxxon |
Zaxxon[a] is a scrolling shooter developed and released by Sega as an arcade video game in 1982.[5] The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.[5][1]
Zaxxon was the first game to employ axonometric projection, which lent its name to the game (AXXON from AXONometric projection). The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television,[6] with a commercial produced by Paramount Pictures for $150,000.[7] The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States.
Sega released a modified version as, Super Zaxxon the same year and the Zaxxon-like shooter Future Spy in 1984.
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