Zill O'll | |
---|---|
Developer(s) | Koei |
Publisher(s) | Koei |
Platform(s) | PlayStation PlayStation 2 PlayStation Portable |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Zill O'll[a] is a role-playing video game developed and published by Koei for the PlayStation. It saw a Japan-only release on October 7, 1999, and a re-release in 2000 under the "Koei the Best" line. A remake called Zill O'll Infinite was released in 2009 on the PlayStation 2, and a prequel, Trinity: Souls of Zill O'll was released in 2010 for PlayStation 3.
While superficially similar to Final Fantasy franchises, the game has character creation and a nonlinear scenario system that allows the plot, including the ending, to be affected by player decisions, with time passing when moving from place to place. non-player characters can die depending on the player's involvement in their quest. Nevertheless, it was poorly received in the West and seen as a Final Fantasy clone, ultimately never being localized.
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