3D Virtual Creature Evolution

3D Virtual Creature Evolution
Developer(s)Lee Graham
PlatformMicrosoft Windows, Linux
Available inEnglish
TypeSimulation
Website3dvce.fandom.com/wiki/Main_Page Edit this on Wikidata

3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham.[1] Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained by the system in their given environment. The program was inspired by Karl Sims’ 1994 artificial evolution program, Evolved Virtual Creatures.[2][3] The program is run through volunteers who download the program from the home website and return information from completed simulations. As of March 4, 2013, it is available to download on Windows, MacOS, and in some cases[clarification needed] Linux.

  1. ^ Graham, Lee; Oppacher, Franz. Speciation Through Selection and Drift. Proceedings of The Eleventh IASTED International Conference on Artificial Intelligence and Soft Computing. ACTA Press.
  2. ^ Sims, Karl (1994). "Evolving Virtual Creatures" (PDF). SIGGRAPH ‘94 Proceedings. doi:10.1145/192161.192167.
  3. ^ Sims, Karl (1994). "Evolving 3D Morphology and Behavior by Competition" (PDF). Artificial Life. 1 (4). MIT Press - Journals: 353–372. doi:10.1162/artl.1994.1.4.353. ISSN 1064-5462. S2CID 3261121.