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Original author(s) | Hirokazu Kato Mark Billinghurst Ivan Poupyrev |
---|---|
Initial release | 1999 |
Stable release | 1.1.9
/ May 18, 2023[1] |
Repository | github |
Written in | C, C++ |
Operating system | Cross-platform: Linux, Windows, OS X, iOS, Android |
Type | 3D graphics |
License | GNU Lesser General Public License v3.0 with special exemptions. |
Website | http://www.artoolkitx.org/, http://www.hitl.washington.edu/artoolkit/ |
ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub.[2]
In order to create strong augmented reality, it uses video tracking capabilities that calculate the real camera position and orientation relative to square physical markers or natural feature markers in real time. Once the real camera position is known a virtual camera can be positioned at the same point and 3D computer graphics models drawn exactly overlaid on the real marker. So ARToolKit solves two of the key problems in Augmented Reality; viewpoint tracking and virtual object interaction.
ARToolKit was originally developed by Hirokazu Kato of Nara Institute of Science and Technology in 1999[3] and was released by the University of Washington HIT Lab. In 2001 ARToolWorks was incorporated, and v1.0 of the open-source version of ARToolKit was released through the HIT Lab. ARToolKit was one of the first AR SDKs for mobile, seen running first on Symbian in 2005,[4] then iOS with the iPhone 3G in 2008,[5] and finally Android as early as 2010[6] with a professional version by ARToolWorks later in 2011.
ARToolKit was acquired by DAQRI and re-released open-source starting at version 5.2 on May 13, 2015,[7] including all of the features that were previously only available in the professional licensed version. Among these features are mobile support and natural feature tracking.
ARToolKitPlus (sometimes written "ARToolKit+") was intended to be a successor to the ARToolKit library that was optimized for mobile devices. ARToolKit was originally written in C; ARToolKit+ was ported it to C++ to make it easier to maintain, and has a new class-based (C++) API that is intended to be easier-to-use.[8][9][10][11]
Ben Vaughan and Phil Lamb, the former CEO and CTO of ARToolworks, created artoolkitX to ensure that the software is developed and maintained and the ARToolKit community continues to be supported. artoolkitX was initially supported by Realmax Inc, a Chinese AR company that develops AR hardware and software.[12]
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