ATF: Advanced Tactical Fighter | |
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Developer(s) | Ian Beynon Neil Coxhead Kevin J. Bezant |
Publisher(s) | Digital Integration |
Platform(s) | ZX Spectrum, Commodore 64, Amstrad CPC |
Release | 1988 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
ATF: Advanced Tactical Fighter is a video game for the ZX Spectrum, Commodore 64, and Amstrad CPC in 1988 by Digital Integration. The player takes control of Lockheed's YF-22A Advanced Tactical Fighter (the aircraft which later became the F-22 Raptor) in a fictional war between two rival factions. The world is a collection of islands randomly generated for each game.[1] The fighter can be armed with a combination of cannon rounds (used to destroy enemy aircraft), ASRAAM missiles, and Maverick missiles for destroying ground targets, even those out of visual range.[1]