ATF (video game)

ATF: Advanced Tactical Fighter
Developer(s)Ian Beynon
Neil Coxhead
Kevin J. Bezant
Publisher(s)Digital Integration
Platform(s)ZX Spectrum, Commodore 64, Amstrad CPC
Release1988
Genre(s)Shoot 'em up
Mode(s)Single-player

ATF: Advanced Tactical Fighter is a video game for the ZX Spectrum, Commodore 64, and Amstrad CPC in 1988 by Digital Integration. The player takes control of Lockheed's YF-22A Advanced Tactical Fighter (the aircraft which later became the F-22 Raptor) in a fictional war between two rival factions. The world is a collection of islands randomly generated for each game.[1] The fighter can be armed with a combination of cannon rounds (used to destroy enemy aircraft), ASRAAM missiles, and Maverick missiles for destroying ground targets, even those out of visual range.[1]

  1. ^ a b Jones, Nathan; Evans, Paul (March 1988). "ATF Review". CRASH.