AVATAR MUD

A.V.A.T.A.R. MUD
A screenshot of the login screen for AVATAR MUD.
One of AVATAR's login screens
Developer(s)Volunteer staff and community
EngineHeavily modified Merc 2.2
Platform(s)Platform independent
Release
  • WW: 1991 (1991)
Genre(s)hack and slash, role-playing, interactive fiction, social gaming
Mode(s)single-player/multiplayer

A.V.A.T.A.R. MUD is a free, online, massively multiplayer, fantasy, text-based role-playing game[1] (or MUD), set in a real-time virtual environment. It combines elements of role-playing games, hack and slash style computer games, adventure games and social gaming.[2]

It began as an LPMUD called Farside MUD[3] at Newcastle University, in the summer of 1991, before ultimately relocating to the United States.[4] It suffered catastrophic loss of data in August 1994,[5] which led to a switch to the Merc code base. On 8 August 1995, its name was changed to A.V.A.T.A.R. MUD.[6]

Over two decades, the game's environment has grown into a fictional world spanning 327 areas[7] across 20 planes, comprising 20,000 unique rooms with gameplay and features that significantly deviate from the original Merc codebase.

  1. ^ Epperson, Kraettli L. (10 December 1994). Patterns of Social Behavior in Computer-Mediated Communications. Rice University Sociology Department. The idea of role-playing is that one can become, temporarily at least, what one is not, and the Farside MUD designers created a world in which anyone could become anything they desired, while logged-in.
  2. ^ http://www.oocities.org/rpgsig/articles/ar43mk01.html Re:Quests!, issue No. 43, November 1997, pp. 28–29; Mary H Kelly, editor. Updated 11/12/99 by MHK.
  3. ^ Ito, Mizuko. Cybernetic Fantasies: Extended Selfhood in a Virtual Community. Farside was established in the summer of 1991 by three PhD students at Newcastle University on their free time. Since then, it has been moved to Swansea University.
  4. ^ Ito, Mizuko (3 December 1994). Cybernetic Fantasies: Extensions of Selfhood in a Multi-User Dungeon. When I first started playing Farside, the primary mud that I have been studying, it resided on a machine at an English university, where it had been set up by some computer science doctoral students in their free time. Since then, it has changed sites to a couple of different machines in the US.
  5. ^ http://www.itofisher.com/PEOPLE/mito/papers/cyberfantasies.html Ito "In August, the machine that Farside was living in experienced a system failure, and all player files and interface elements were lost." Mizuko Ito, Stanford University, 3/December/1994 "Cybernetic Fantasies: Extensions of Selfhood in a Multi-User Dungeon"
  6. ^ http://www.outland.org/infusions/adv_articles/adv_articles.php?art_id=96 10 August 1995 Gazette article confirming the continuity of player characters and areas despite the name change.
  7. ^ Various. "List of areas on Avatar MUD". Retrieved 12 February 2014.