A Boy and His Blob | |
---|---|
Developer(s) | WayForward Technologies (Wii and NS ports) Abstraction Games (HD (minus NS) and Mobile ports) |
Publisher(s) | Majesco Entertainment (Wii, HD (minus NS) and Mobile ports) Ziggurat Interactive (NS) |
Director(s) | Sean Velasco |
Producer(s) | Robb Alvey |
Designer(s) | Michael Herbster James Montagna Michael Pace |
Programmer(s) | Robert Koshak Larry Holdaway Daniel Yoon |
Artist(s) | Marc Gomez |
Composer(s) | Daniel Sadowski |
Series | A Boy and His Blob |
Platform(s) | |
Release | WiiWindows, Linux, OS X, PlayStation 4Xbox One
|
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
A Boy and His Blob is a puzzle-platform game developed by WayForward Technologies and published by Majesco Entertainment. It is a re-imagining of the 1989 video game, A Boy and His Blob: Trouble on Blobolonia, which was originally developed by Imagineering for the NES. The game was released for the Wii in North America on October 13 and in Europe on November 6, 2009. A high-definition port of the game developed by Abstraction Games was released on Xbox One, PlayStation 4, PlayStation Vita, Microsoft Windows, OS X, and Linux on January 20, 2016.[13][14][15] A PlayStation 3 version was made available on June 28 of the same year as a cross-purchase with the PS4 and Vita versions.[8][16] Mobile ports for iOS and Android were later released worldwide on November 17 and September 26 of 2017 respectively.[17][9][10] A Nintendo Switch version was released on November 4, 2021 by WayForward and Ziggurat Interactive.[11][12]
WayForward's director Sean Velasco, a fan of the original NES title, expressed a desire to re-create and update the experience for current generation gamers, streamlining the NES title's gameplay mechanics to create a more "forgiving" experience. A Boy and His Blob's art direction has received widespread critical acclaim and praise, and was utilized by the developers, in addition to a minimalistic story, in order to create a "heartwarming... and friendly game" accessible to a wide audience.[18][19]
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