Aberrant

Aberrant
Aberrant d20 cover (painting by Tom Fleming)
DesignersRobert Hatch, Kraig Blackwelder, Andrew Bates, Ken Cliffe, Greg Fountain, Sheri M. Johnson, Chris McDonough, Ethan Skemp, Mike Tinney, Richard Thomas, Stephan Wieck, Fred Yelk, Ian Watson
PublishersWhite Wolf Game Studio (1st edition, d20 edition)
Onyx Path Publishing (2nd edition)
Publication1999 (1st edition)
2004 (d20 edition)
2021 (Storypath Edition)
GenresSuperhero
SystemsStoryteller System (1st edition)
d20 System (d20 edition)
Storypath System (2nd edition)

Aberrant is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologically situated about 90 years after Adventure!, White Wolf's Pulp era game, and over a century before the psionic escapades of Trinity/Aeon. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original Aberrant product line was discontinued in 2002, though a d20 System version was released in 2004. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and released a new edition of the game, titled Trinity Continuum: Aberrant, in 2021.[1][2]

  1. ^ MagicJMS (2022-06-27). "An Aberrant Brain". My Hero Brain. Retrieved 2023-01-31.
  2. ^ "Frequently Asked Questions". theonyxpath.com. Retrieved 2023-01-31.