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Advent Rising | |
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![]() North American cover art | |
Developer(s) | GlyphX Games |
Publisher(s) | Majesco Entertainment Ziggurat Interactive |
Designer(s) | Donald Mustard Geremy Mustard |
Writer(s) | Orson Scott Card Cameron Dayton |
Composer(s) | Tommy Tallarico Michael Richard Plowman |
Engine | Unreal Engine 2 |
Platform(s) | |
Release | |
Genre(s) | Action-adventure, third-person shooter |
Mode(s) | Single-player |
Advent Rising is an action-adventure third-person shooter video game developed by GlyphX Games and published by Majesco Entertainment. The game was released on May 31, 2005, for Xbox and on August 9, 2005, for Microsoft Windows. Its story was created by Donald and Geremy Mustard and featured a script written by science fiction writers Orson Scott Card and Cameron Dayton; the full orchestral soundtrack was done by Tommy Tallarico and Emmanuel Fratianni. As of September 14, 2006, Steam began offering Advent Rising for download.[1]
Much-hyped Advent Rising was the first in a planned trilogy which also saw the development of a game that would take place alongside Advent Rising, called Advent Shadow for the PSP. Despite a large advertising campaign including promotion in cinemas, the game's retail performance fell far short of expectations.[2] By the end of 2005, Majesco had completely revised its business plan to focus towards handheld games and canceled plans for future Advent Rising games.
A five-issue spin-off comic book series was produced and ran from October 2005 to November 2006. Plans for novel tie-ins by Orson Scott Card never came to fruition. In June 2006, Donald Mustard posted a statement on the website of his new venture, Chair Entertainment, stating that he "would be happy to finish the Advent series if the opportunity presented itself", but confirmed he does not currently hold the rights to do.[3]