Aero the Acro-Bat | |
---|---|
Developer(s) | Iguana Entertainment[a] |
Publisher(s) |
|
Director(s) | Nigel Cook |
Producer(s) | David Siller Jeff Spangenberg Jay Moon |
Designer(s) | David Siller Nigel Cook Team Aero |
Programmer(s) | Richard Cowie Carl Wade Jeff Spangenberg Darrin Stubbington David Brevik David Crummack |
Composer(s) | Rick Fox (as Fox Productions) |
Platform(s) | Sega Genesis Super NES Game Boy Advance Nintendo Switch PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S |
Release | October 1993
|
Genre(s) | Platform |
Mode(s) | Single-player |
Aero the Acro-Bat is a 1993 video game developed by Iguana Entertainment[8] and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller.[9] In 2002, Metro 3D released a version of the game for the Game Boy Advance, with a battery back-up (which the original versions lacked).[8] The GBA version was titled Aero The Acro-Bat - Rascal Rival Revenge in Europe and Acrobat Kid[b] in Japan. The Super NES version of the game was released on the Wii's Virtual Console in the PAL region and North America in July 2010. In 2024, the Super NES version was re-released in August for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S,[10] alongside a new localization in Japanese made by Shinyuden as Aero: Acrobat Kid[c] for the Nintendo Switch users in Japan,[11] while the GBA version was re-released for the same platforms in November.[12]
A sequel, Aero the Acro-Bat 2, was released in 1994, followed by the spin-off Zero the Kamikaze Squirrel.
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One of the very best 16-bit platformers has made its way to the GBA.
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