Aerobiz | |
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Developer(s) | Koei |
Publisher(s) | Koei |
Composer(s) | Taku Iwasaki |
Series | Koei Executive Series |
Platform(s) | FM Towns, NEC PC-9801, Super NES, Genesis, X68000 |
Release | Super NES Genesis X68000
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Genre(s) | Business simulation |
Mode(s) | Single-player, multiplayer |
Aerobiz (エアーマネジメント 大空に賭ける, lit. "Air Management: Ōzora ni Kakeru") is a business simulation video game for the Super NES and Mega Drive/Genesis game consoles, released in 1992 by Koei.[1] It was also released for the FM Towns, PC-9801 and X68000 computer platforms in Japan.
As CEO of a budding international airline, the player has a limited amount of time to expand their business to become the industry leader against three other airlines (either AI-controlled or human opponents). The player has an amount of control over how their airline develops, such as the name, investments, what routes to fly, plane purchases, and other various aspects, while at the mercy of world events such as politics (for instance, choosing to run an airline out of Moscow will restrict the player to buying only Soviet planes, and will make negotiating with Western nations more difficult[2]) and natural disasters. The player can also get the company involved in peripheral businesses such as hotels and shuttle services.[1] Once Perestroika is initiated, then the Cold War restrictions no longer apply in the game.[3]
The sequel Aerobiz Supersonic was released in August 1994 for the SNES and Mega Drive/Genesis. The player is presented with a wider variety of options in nearly everything. Another sequel known as Air Management '96 was released only in Japan for the Sega Saturn and PlayStation.[4]