Age of Ascent

Age of Ascent
Developer(s)Illyriad Games[1]
Publisher(s)Illyriad Games
Platform(s)Web browser
Genre(s)Space trading and combat simulator, first-person shooter
Mode(s)Multiplayer

Age of Ascent is an ambitious video game,[2] that aims to become the largest MMO game ever created.[3] It utilizes a cutting-edge, on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe.[4] The game was officially announced on February 28, 2014.

On March 14, 2014 Age of Ascent attempted to set a new Guinness World Record for the "World's Largest Videogame PvP Battle" during a public alpha.[5] The alpha was designed to support over 50,000 players with a throttling mechanism in place to handle up to 2,000,000 players. However, at its peak, the test saw 997 concurrent players, utilizing only 2% of the deployed server CPU capacity, falling short of the record of 4075.[6]

Age of Ascent stands out from other games in its genre by being browser-based and leveraging WebGL technology for its implementation. This allows players to jump into the game instantly, regardless of their device, without the need to install plug-ins, apps or executables.[7]

  1. ^ Maiberg, Emanuel (March 3, 2014). "Age of Ascent attempts to create the largest PvP battle in history March 14". PC Gamer. Retrieved September 14, 2014.
  2. ^ Hindman, Beau (February 28, 2014). "MMObility: Age of Ascent hopes to beat EVE Online's battle concurrency record". Joystiq. Archived from the original on September 28, 2014. Retrieved September 14, 2014.
  3. ^ "How Age of Ascent Aims to Become the Biggest MMO Ever". Intel. June 23, 2014. Archived from the original on September 14, 2014. Retrieved September 14, 2014.
  4. ^ Walden, Chris. "Age of Ascent: Defining a new genre and plans to smash a world record". Microsoft. Retrieved September 14, 2014.
  5. ^ Burns, Chris (March 14, 2014). "Age of Ascent aims at world record for largest video game battle". SlashGear. Retrieved September 14, 2014.
  6. ^ Kidd, Neil (March 16, 2014). "Not enough Space combat in Windows Azure!". Microsoft. Archived from the original on April 18, 2014. Retrieved September 14, 2014.
  7. ^ Shewchuk, John (November 4, 2014). "Building a massively-multiplayer game on Microsoft Azure". Microsoft. Retrieved November 5, 2014.