AirGallet Airgallet EXA Label | |
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Developer(s) | Gazelle exA-Arcadia (EXA Label) |
Publisher(s) | Banpresto exA-Arcadia (EXA Label) |
Director(s) | Tatsuya Uemura |
Producer(s) | Johan Sato |
Designer(s) | Junya Inoue |
Programmer(s) | Mizuiro Honey |
Artist(s) |
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Composer(s) | Yoshitatsu Sakai |
Platform(s) | Arcade |
Release |
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Genre(s) | Vertical-scrolling shooter |
Mode(s) | Single-player, multiplayer |
Air Gallet[a] is a 1996 vertical-scrolling shooter arcade game published by Banpresto. Players control a fighter jet through six levels to destroy a terrorist organization, who are destroying major worldwide cities and brainwashing the world's population with propaganda. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses.
Air Gallet was developed by Gazelle, an off-shoot of defunct developer Toaplan. It was directed by Tatsuya Uemura and designed by Junya Inoue, who wanted it to have a more boisterous presentation compared to his previous works. Gazelle's financial difficulties and strict time schedules forced its development to be hastily rushed. The game was released to mixed reviews; while its graphics and sprite layering techniques were praised, critics felt that it wasn't as polished or innovative as other, similar games were. Inoue has since expressed his disappointment in its quality.
At Shooters Fest 2024 held in April 2024 at Takadanobaba, Tokyo, Japan, exA-Arcadia announced Airgallet EXA Label as the 5th title in the EXA Label series.[1]
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