Alice: An Interactive Museum | |
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Developer(s) | Synergy Inc. Toshiba EMI Ltd |
Publisher(s) | Synergy Interactive Corp. |
Designer(s) | Haruhiko Shono |
Artist(s) | Kuniyoshi Kaneko, Kusakabe Minoru[1] |
Composer(s) | Kazuhiko Katō |
Platform(s) | Windows 3.x, Macintosh |
Release | 1991[1] |
Genre(s) | Adventure |
Mode(s) | Single-player |
Alice: Interactive Museum is a 1991 point-and-click adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and pioneered the use of pre-rendered 3D computer graphics, being released two years before 1993's highly notable The Journeyman Project and Myst. It was initially designed for Mac computers and later released for the Windows 3.x and Windows 95 platform. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award (AVAマルチメディアグランプリ 通産大臣賞を受賞) for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as Alice and Shono's second game, L-Zone.[2] They were followed by Shono's third title, Gadget: Invention, Travel, & Adventure, in 1993.