Alice: An Interactive Museum

Alice: An Interactive Museum
The box art for Alice: An Interactive Museum
Developer(s)Synergy Inc.
Toshiba EMI Ltd
Publisher(s)Synergy Interactive Corp.
Designer(s)Haruhiko Shono
Artist(s)Kuniyoshi Kaneko, Kusakabe Minoru[1]
Composer(s)Kazuhiko Katō
Platform(s)Windows 3.x, Macintosh
Release1991[1]
Genre(s)Adventure
Mode(s)Single-player

Alice: Interactive Museum is a 1991 point-and-click adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and pioneered the use of pre-rendered 3D computer graphics, being released two years before 1993's highly notable The Journeyman Project and Myst. It was initially designed for Mac computers and later released for the Windows 3.x and Windows 95 platform. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award (AVAマルチメディアグランプリ 通産大臣賞を受賞) for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as Alice and Shono's second game, L-Zone.[2] They were followed by Shono's third title, Gadget: Invention, Travel, & Adventure, in 1993.

  1. ^ a b 庄野晴彦 Haruhiko SHONO. Synergy, Inc. 14 April 1997.
  2. ^ Glowka, Wayne, et al. Among the New Words. American Speech 74.3. The American Dialect Society. pp.298-323. 1999.