Alternate frame rendering

Alternate Frame Rendering (AFR) is a technique of graphics rendering in personal computers which combines the work output of two or more graphics processing units (GPU) for a single monitor, in order to improve image quality, or to accelerate the rendering performance. The technique is that one graphics processing unit computes all the odd video frames, the other renders the even frames. This technique is useful for generating 3D video sequences in real time, improving or filtering textured polygons and performing other computationally intensive tasks, typically associated with computer gaming, CAD and 3D modeling.[1]

One disadvantage of AFR is a defect known as micro stuttering.

  1. ^ Maximum PC, Future US, Inc.: 26, Autumn 2006, ISSN 1522-4279{{citation}}: CS1 maint: untitled periodical (link)