American McGee's Alice | |
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Developer(s) | Rogue Entertainment[a] |
Publisher(s) | Electronic Arts[b] |
Director(s) | American McGee |
Producer(s) | R. J. Berg |
Designer(s) |
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Programmer(s) |
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Composer(s) | Chris Vrenna |
Engine | id Tech 3 |
Platform(s) | |
Release | WindowsMac OS |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
American McGee's Alice is a 2000 third-person action-adventure video game developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts under the EA Games banner. The game was originally released for Windows and Mac OS. Although a planned PlayStation 2 port was cancelled, the game was later released digitally for the PlayStation 3 and Xbox 360, via downloadable content for its sequel.
The game's premise is based on the Lewis Carroll novels Alice's Adventures in Wonderland (1865) and Through the Looking-Glass (1871), but presents a gloomy, cruel and violent version of the setting. The game centers on the novels' protagonist Alice, whose family is killed in a house fire years before the story of the game takes place. After several years of treatment in a psychiatric clinic, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche.
American McGee's Alice uses the id Tech 3 game engine, which was previously used in Quake III Arena and redesigned for this game by Ritual Entertainment. The game was met with positive critical reception, with reviewers commending the high artistic and technical quality of the level design, while criticizing the excessive linearity of the gameplay. As of September 2017, American McGee's Alice has sold over 1.5 million copies. A sequel, Alice: Madness Returns, was released in 2011.
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