Andrew S. Glassner (born 1960) is an American expert in computer graphics, well known in computer graphics community as the originator and editor of the Graphics Gems series, An Introduction to Ray Tracing, and Principles of Digital Image Synthesis. His later interests include interactive fiction, writing and directing and consulting in computer game and online entertainment industries.[1] He worked at the New York Institute of Technology Computer Graphics Lab.[2]
He started working in 3D computer graphics in 1978. He earned his B.S. in computer engineering (1984) from Case Western Reserve University, Cleveland, Ohio, M.S. in computer science (1987) and Ph.D. (1988, advisor Frederick Brooks) from the University of North Carolina at Chapel Hill, Chapel Hill, NC.[1]
He was a researcher in computer graphics with Xerox Palo Alto Research Center (1988–1994) and with Microsoft Research (1994–2000).[1][3]
His other positions include founding editor of the Journal of Graphics Tools, founding member of the advisory board of Journal of Computer Graphics Techniques, and editor-in-chief of ACM Transactions on Graphics (1995–1997). He served as Papers Chair for SIGGRAPH '94.[4]
Since 1996 he has been writing the Andrew Glassner's Notebook column in the IEEE Computer Graphics & Applications journal, collected into three books.
In 2018 he digitally published the book Deep Learning From Basics to Practice.
In July 2019, he took up a position as senior research scientist at visual effects company Weta Digital.