Paradigm | Multi-paradigm: scripting, imperative (procedural, object-oriented) |
---|---|
Developer | Andreas Jönsson |
First appeared | 2003 |
Stable release | 2.37.0
/ July 20, 2024 |
Typing discipline | static, strong |
OS | Cross-platform |
License | zlib License |
Website | angelcode |
Influenced by | |
C++ |
AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.
AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces. Allows operators to be registered and overloaded. AngelScript can be used with any C++ IDE, such as NetBeans, Geany, and Eclipse.
C and C++ functions can be called within an AngelScript environment.[1][2] AngelScript's class syntax closely follows C++ classes by design: no proxy functions are required to embed AngelScript in C++ applications, easing the two languages' integration.[3] There are several differences of AngelScript and C++:
AngelScript is used in video game development,[4] including
In addition, it is also supported as a scripting language in Urho3D. Hazelight Studios maintains a plugin that integrates AngelScript into the Unreal Engine; this plugin was used to write their newest game, It Takes Two, in AngelScript,[7] the plugin is also used by Embark Studios in The Finals and the upcoming ARC Raiders.[8] It is also used at the University of Ulm in its interactive 3D-Animation program,[9][failed verification] as well as in robotics; for example, to program behavioral rules of robotic agents.[10]