Animal Crossing: City Folk | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) |
|
Producer(s) | Katsuya Eguchi |
Programmer(s) | Kunihiro Komatsu |
Artist(s) |
|
Writer(s) |
|
Composer(s) |
|
Series | Animal Crossing |
Platform(s) | Wii |
Release | |
Genre(s) | Social simulation |
Mode(s) | Single-player, multiplayer |
Animal Crossing: City Folk[a], released as Animal Crossing: Let's Go to the City in PAL territories, is a 2008 social simulation video game developed and published by Nintendo for the Wii console and the third game in the Animal Crossing series. It is also one of the first titles that was re-released as a part of the Nintendo Selects collection in 2011.
In City Folk, the player character lives in a rural village populated with anthropomorphic animals, taking part in various activities such as collecting and planting. Similar to other games in the Animal Crossing series the game is synced to the Wii system clock and calendar, allowing the game to be played in real-time and affecting the occurrence of in-game events based on the current time of day or season. City Folk utilizes Nintendo Wi-Fi Connection, allowing players to visit one another's villages via online play. The game is the first Wii title to be compatible with the Wii Speak accessory, which enables voice chat.
City Folk was officially announced at E3 2008 and released later the same year. Upon release it received generally mixed reviews, with critics labelling it too similar to previous Animal Crossing titles. City Folk is one of the best-selling games on the Wii with 3.38 million copies sold worldwide.[3]
081031e
was invoked but never defined (see the help page).
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).