Anno 1602 | |
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Developer(s) | Max Design |
Publisher(s) |
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Designer(s) | Wilfried Reiter |
Series | Anno |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy, city-building game |
Mode(s) | Single-player, multiplayer |
Anno 1602: Creation of a New World,[a] entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.
Anno 1602 was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. It was the German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. Anno 1602 began the Anno series, which led to the sequels Anno 1503, Anno 1701, Anno 1404, Anno 2070, Anno 2205 and Anno 1800.
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