Arcanum: Of Steamworks and Magick Obscura | |
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Developer(s) | Troika Games |
Publisher(s) | Sierra On-Line |
Designer(s) | Jason D. Anderson Leonard Boyarsky Timothy Cain[2] |
Writer(s) | Edward R. G. Mortimer |
Composer(s) | Ben Houge |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows. The game's story takes place within a fantasy setting currently undergoing a transformation from its own Industrial Revolution, in which magic competes against technological gadgets, and focuses on the efforts of a zeppelin crash survivor to find out who attacked the vessel, ultimately discovering a plot by an ancient power to return to the world and cause chaos.[3] The game, conducted from an isometric perspective and within an open world, offers players the opportunity to craft their protagonist with a variety of skills, including the option to be gifted in magic or use guns and gadgets to combat enemies, and complete quests in different ways.
The game proved a commercial success for Troika following its release, selling over 200,000 copies and generating revenue of over US$8.8 million, being deemed the fourth best-seller for video games within the period of its launch by NPD Intelect.[4]