Area 51 | |
---|---|
Developer(s) | Mesa Logic[a] |
Publisher(s) | Time Warner Interactive (Arcade)[4][b] |
Producer(s) | Rob Rowe |
Designer(s) | Mike Hally Robert Weatherby Steve Caterson |
Programmer(s) | Charlie Grisafi |
Artist(s) | Guy Fumagalli Hector Silva James Mestemaker |
Composer(s) | Jeanne Parson Michael Stein (Uncredited)[5] |
Series | Area 51 |
Platform(s) | Arcade, Windows, PlayStation, Sega Saturn |
Release | |
Genre(s) | Light gun shooter |
Mode(s) | Single-player, multiplayer |
Arcade system | Atari CoJag |
Area 51 is a light gun arcade game released by Time Warner Interactive in 1995.[6] It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.
Produced as a last-ditch effort to reverse Atari's struggling fortunes, Area 51 largely underwhelmed critics, who compared it unfavorably to contemporary light gun shooters such as Virtua Cop 2, but was well-liked by players and became a major hit. The game was ported to the PlayStation, Sega Saturn and personal computers. Atari further capitalized on its success with Maximum Force, which used the same arcade board and similar graphics techniques and gameplay, and a direct sequel, Area 51: Site 4.
Released: 10/96
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