Art of Fighting 2

Art of Fighting 2
Developer(s)SNK
Publisher(s)SNK
Saurus (Super Famicom)
Director(s)Akira Goto
Producer(s)Eikichi Kawasaki
Hiroshi Matsumoto
Programmer(s)John Guso
Artist(s)Ayumi Tsuzaki
Higashi Pon
Kimura Ken
Composer(s)Yasuhiro Naka
Yasumasa Yamada
Yoshihiko Kitamura
SeriesArt of Fighting
Platform(s)
Release
  • Arcade
    • WW: 3 February 1994
    Neo Geo AES
    • JP: 11 March 1994
    • NA: 11 March 1994
    • EU: 11 March 1994
    Neo Geo CD
    Super Famicom
    • JP: 21 December 1994
Genre(s)Fighting
Mode(s)
Arcade systemNeo Geo MVS

Art of Fighting 2 is fighting game developed and released by SNK first released in arcades on 3 February 1994. It is a direct sequel to Art of Fighting involving both new and returning characters. They all fighting each other in the King of Fighters tournament, with Ryo Sakazaki and his friends working together to take down the mafia host Geese Howard whose forces manipulated them in the first Art of Fighting game. It retains the most of the characters from the first Art of Fighting characters rather than just Ryo and Robert Garcia. The gameplay remains faithful to the original Art of Fighting including Desperation Moves and taunts that are use strategically. but this time playable This game was promoted with The King of Fighters '94 released in the same year by the company. It was ported to the Neo Geo AES, Neo Geo CD and Super Famicom. It would be later ported as part of the entire Art of Fighting triogy for more modern consoles.

The game was developed in a year by SNK. Unlike the first Art of Fighting, the game did not have a direct story which led to more freedom in desgining characters. The popularity of Fatal Fury: King of Fighters and its original video animation led to the inclusion of Geese Howard as final boss. Critical response to the game was mixed due to the high enemy AI and improved cast. It spawened a sequel, Art of Fighting 3, in 1996. The cast was also included in The King of Fighters.