Assassin's Creed: Bloodlines | |
---|---|
Developer(s) | Griptonite Games |
Publisher(s) | Ubisoft |
Producer(s) | Dan McAuliffe Shawn Mulanix Merric Shank |
Designer(s) | Shawn Truesdell |
Programmer(s) | Eli Ford Scott Perras |
Artist(s) | Jack Scott Hill Michael Wilcox |
Writer(s) | Darby McDevitt |
Series | Assassin's Creed |
Platform(s) | PlayStation Portable |
Release |
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Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Assassin's Creed: Bloodlines is a 2009 action-adventure video game developed by Griptonite Games and published by Ubisoft. It is the second spin-off installment in the Assassin's Creed franchise, and acts as a direct sequel to Assassin's Creed (2007).[1][2] Beginning shortly after that game's events, Bloodlines follows Altaïr Ibn-LaʼAhad as he travels to Cyprus to eliminate the last remnants of the Templar Order and learn more about their plans. The game also explores Altaïr's relationship with Maria Thorpe, a Templar agent whose life he spared in the first game and who would eventually become his wife.
The game was announced by Sony at the E3 Conference in June 2009 as a new title for their PlayStation Portable console.[3] Bloodlines was released in November 2009, concurrently with Assassin's Creed II and Assassin's Creed II: Discovery, and received mixed reviews from critics. The next spin-off in the series, Assassin's Creed III: Liberation, was released in October 2012.