Assassin's Creed Freedom Cry

Assassin's Creed Freedom Cry
Developer(s)Ubisoft Quebec
Publisher(s)Ubisoft
Director(s)Amanda Wyatt
Artist(s)Raphael Lacoste
Writer(s)Jill Murray
Composer(s)Olivier Deriviere
SeriesAssassin's Creed
EngineAnvilNext
Platform(s)
Release
December 17, 2013
  • DLC release:
    PlayStation 3, PlayStation 4, Xbox 360, Xbox One
    December 17, 2013
    Windows
    December 19, 2013
    Nintendo Switch
    December 6, 2019
    Stadia
    September 14, 2021
    Standalone release:
    PlayStation 3, PlayStation 4
    February 18, 2014
    Windows
    February 25, 2014
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Assassin's Creed Freedom Cry is an action-adventure video game developed by Ubisoft Quebec and published by Ubisoft. Set in the French colony of Saint-Domingue (present-day Haiti) between 1735 and 1737, Freedom Cry follows Adéwalé, a prominent supporting character from the 2013 title Assassin's Creed IV: Black Flag. While attempting to disrupt Templar activities in the Caribbean Sea on behalf of their rival organization, the Brotherhood of Assassins, Adéwalé finds himself shipwrecked in Saint-Domingue, where he comes face-to-face with some of the most brutal slavery practices in the West Indies.

Originally released as a post-launch downloadable content (DLC) expansion pack titled Assassin's Creed IV: Black Flag — Freedom Cry, a standalone version that does not require the base game of Black Flag was released for Microsoft Windows, PlayStation 3, and PlayStation 4 in February 2014. In December 2019, the game was re-released on the Nintendo Switch as part of a compilation titled Assassin's Creed: The Rebel Collection, which also includes Black Flag and its successor, Assassin's Creed Rogue. The story campaign of Freedom Cry, which takes place thirteen years after the events of Black Flag, is loosely connected to its narrative but retains most of its core gameplay mechanics. Writer Jill Murray served as the lead writer for Freedom Cry, while French musician Olivier Deriviere composed the game's soundtrack, replacing Brian Tyler, the composer employed for the base game.

The Xbox One version of Freedom Cry received favorable reviews from video game publications, whereas the overall reception of the PlayStation 4 and Xbox 360 versions was less positive. Critics generally praised the game's storytelling and the decision to focus on an already established side character, but were disappointed by its short length and the lack of substantial gameplay improvements over Black Flag. Freedom Cry has been retrospectively assessed as a notable depiction of the slave narrative genre in the video game medium.

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