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![]() The Away Builder interface with a sample polar bear 3D model (center), and object hierarchy (left). | |
Original author(s) | Rob Bateman, Alexander Zadorozhny, Fabrice Closier, Peter Kapelyan, Greg Caldwell, Andreas Engstrom, Stephen White, David Lenaerts, Richard Olsson, Cauê Waneck[1] |
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Developer(s) | Away Foundation |
Initial release | 2007[2][3] |
Final release | 4.1.6
/ 24 January 2014[4] |
Repository | |
Written in | ActionScript 3, TypeScript |
Operating system | Web, Windows, iOS, Android, BlackBerry |
Type | Game engine |
License | Apache License 2.0 |
Website | away3d |
Away3D is an open-source platform for developing interactive 3D graphics for video games and applications, in Adobe Flash or HTML5. The platform consists of a 3D world editor (Away Builder),[5][6] a 3D graphics engine (Away3D or AwayJS), a 3D physics engine (Away Physics)[7] and a compressed 3D model file format (AWD).[8][9][10]
Development is managed by the Away Foundation, a UK-based non-profit focused on building and maintaining free and open-source software resources for high-performance mobile games and applications.[10][11] The foundation is supported by corporate sponsorship (Adobe,[12] JetBrains[13] among others) and individual donors.[11]