Ayrton Senna's Super Monaco GP II

Ayrton Senna's Super Monaco GP II
Ayrton Senna wearing his racing helmet in the background, and a separate image of him holding a trophy in the foreground.
European cover art
Developer(s)Sega
Publisher(s)Sega
Programmer(s)Takahiro Hamano
Masahiro Wakayama
Artist(s)Kaki
Rieko Kodama
Kazuyoshi Tsugawa
Composer(s)Tokuhiko Uwabo
Haruyo Oguro (GEN/MD)
Masaru Setsumaru (MS, GG)
SeriesMonaco GP
Platform(s)
Release
  • JP: July 17, 1992
  • PAL: August 1992
  • NA: September 1992
Genre(s)Racing
Mode(s)Single-player

Ayrton Senna's Super Monaco GP II[a] is an arcade-style Formula One racing video game developed and manufactured by Sega for the Sega Genesis and Mega Drive, Master System, and the Game Gear in 1992. It is a follow-up to Super Monaco GP. The game was also endorsed by, and had technical input from, the then-Formula One champion Ayrton Senna. Gameplay includes a World Championship season featuring recreations of the tracks in the 1991 Formula One World Championship, along with a three-race "Senna GP" mode set on fictional tracks.

The game was initially suggested by Sega's distributor in Brazil, Tectoy, but developed by Sega in Japan. The game's development was also assisted by Senna, who personally supplied his own advice about the tracks featured in the game. Reception to Ayrton Senna's Super Monaco GP II was mixed to positive, with reviewers praising the gameplay and the graphics but criticizing too few changes from Super Monaco GP.
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