Ballistics (video game)

Ballistics
Ballistics cover art
Developer(s)Grin
Publisher(s)Xicat Interactive (Microsoft Windows)
Triotech (Arcade)
Linux Game Publishing (Linux)
Producer(s)Ulf Andersson
Programmer(s)Mattias Flodin
Artist(s)Anders Bodbacka
Composer(s)Simon Viklund
EngineDiesel
Platform(s)Arcade, Linux, Microsoft Windows
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Ballistics is a futuristic racing computer game developed by Grin and published by Xicat Interactive in 2001. Grin developed an arcade version of the game, released in 2002 featuring a unique reclined seating position cabinet by Triotech. Players race across seven different tracks in various leagues against other competitors on high-speed hoverbikes.

The game was Grin's first to be released, and featured the first version of their Diesel game engine. Grin worked closely with NVIDIA to incorporate then new technologies into the game, and was marketed as one of the flagship titles for the GeForce 3 series of graphics cards.

Critical reaction was average, with reviewers being impressed by the beauty of the graphics and the thrilling depiction of speed. They were however, slightly disappointed with the shallow nature of the gameplay. A newer version of the arcade game was released in 2003, incorporating motion simulator technology into the arcade cabinet.

  1. ^ a b "Press Release: Fellow speedfreaks, it is now official!". Grin. October 18, 2001. Archived from the original on February 12, 2005. Retrieved September 3, 2009.
  2. ^ Sheila McGovern (April 2002). "Off to the races" (PDF). The Gazette. Retrieved September 3, 2009. [dead link]
  3. ^ "LGP News Archive - June 7, 2007 entry". Linux Game Publishing. June 7, 2007. Archived from the original on June 10, 2007. Retrieved December 12, 2017.