Batman: Arkham City Lockdown

Batman: Arkham City Lockdown
Developer(s)NetherRealm Studios
Publisher(s)Warner Bros. Interactive Entertainment
Designer(s)Mike Lee
Programmer(s)Anthony J. Rod
Composer(s)Nick Arundel
SeriesBatman: Arkham
EngineUnreal Engine 3
Platform(s)iOS, Android
ReleaseiOS
December 7, 2011
Android
June 26, 2013[1]
Genre(s)Action-adventure
Mode(s)Single-player

Batman: Arkham City Lockdown is a 2011 fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is a spin-off to Batman: Arkham City, and the first mobile game in the Batman: Arkham series. Set a few weeks before Arkham City, Arkham City Lockdown follows Batman as he attempts to capture several villains who have escaped from Arkham Asylum and are causing mayhem in the streets of Gotham City.[2] As Batman, players fight enemies using melee combat, and earn points for doing so, which can be used to upgrade Batman's stats or to unlock gadgets and alternate costumes.[3]

The game was released for the iOS mobile operating system on December 7, 2011,[4] and for Android on June 26, 2013.[1] It features integration with Game Center. Arkham City Lockdown received generally positive reviews from critics, who praised its combat and fast pace, but noted that the game doesn't offer much beyond that.

  1. ^ a b Futter, Mike (June 26, 2013). "Batman: Arkham City Lockdown And Scribblenauts Remix Now On Android". Game Informer. Retrieved June 24, 2013.
  2. ^ Molina, Brett (2011-12-08). "'Batman: Arkham City' glides onto Apple devices". USA Today. Retrieved 2011-12-12.
  3. ^ Crecente, Brian (2011-12-08). "Batman's Return to Arkham City is Triumphant, But Short". Kotaku. Retrieved 2011-12-12.
  4. ^ Crecente, Brian (2011-12-07). "Take on Deathstroke in This Surprise Batman: Arkham City Game". Kotaku. Retrieved 2011-12-12.