Battle-Girl

Battle-Girl
Developer(s)Ultra/United Games[a]
Publisher(s)Power Media
Designer(s)Andrew Campbell
Scott Laing
EngineTripTronic
Platform(s)Mac OS, Windows
ReleaseSeptember 1997: Mac
1998: Windows
Genre(s)Multidirectional shooter
Mode(s)Single-player

Battle-Girl is a multidirectional shooter video game developed by Ultra/United Games and originally published in 1997 by Power Media for the Macintosh. In the game, players assume the role of the titular character taking control of her Soyuz 1183-A BattleCraft to save the Great Machine by eradicating malicious programmers released by Terminus, a weapon of Chaos. Its gameplay uses a two-joystick configuration reminiscent of Robotron: 2084.

Battle-Girl was designed over the course of almost two years by Scott Laing and Andrew Campbell, being influenced by arcade video games and Tempest 2000. The game was ported to Microsoft Windows in 1998. The Mac OS version was re-released by Feral Interactive in 1999, with the addition of a physical demo released by Green Dragon Creations and Monkey Byte Online. The title garnered positive reception from critics for its graphics, audio, and gameplay.

  1. ^ "Support for the Mac version of... Battlegirl". Feral Interactive. 2016. Archived from the original on 2016-08-07. Retrieved 2020-11-27.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).