Battle Clash

Battle Clash
Western cover art by Stephen Peringer
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Makoto Kano
Masao Yamamoto
Producer(s)Gunpei Yokoi
Programmer(s)Kouichi Abe
Osamu Yamauchi
Toru Narihiro
Toshihiro Nishii
Artist(s)Naotaka Onishi
Toshitaka Muramatsu
Composer(s)Yuka Tsujiyoko
Platform(s)Super Nintendo Entertainment System
Release
  • NA: October 1992
  • EU: January–February 1993
  • JP: June 21, 1993
Genre(s)Light-gun shooter
Mode(s)Single-player, multiplayer

Battle Clash[a] is a 1992 light gun shooter video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is one of several titles that requires the Super Scope light gun. Set in a futuristic post-apocalyptic Earth where battles are fought with mechs called Standing Tanks (STs), a man named Mike Anderson participates in the Battle Game to face the ruthless champion Anubis. The player acts as the gunner of the ST Falcon piloted by Anderson, taking on Anubis and his subordinate chiefs in one-on-one fights.

Battle Clash was created by Team Battle Clash, a group within Intelligent Systems that developed games for the Super Scope, made up of Nintendo R&D1 staff responsible for light gun shooters such as Duck Hunt and Hogan's Alley. It was co-directed by Makoto Kano and Masao Yamamoto, and produced by Gunpei Yokoi. The soundtrack was scored by Yuka Tsujiyoko, best known for her work in the Fire Emblem and Paper Mario series. The game garnered average reception from critics; praise was given to the visuals, but other expressed mixed opinions regarding the sound and gameplay. Some reviewers also criticized its low difficulty. It was followed by Metal Combat: Falcon's Revenge (1993).
Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).