Battle Engine Aquila | |
---|---|
![]() North American cover art | |
Developer(s) | Lost Toys |
Publisher(s) | Infogrames Europe[a] Encore Software (Windows) Ziggurat |
Producer(s) | Jeremy Longley |
Designer(s) | Alex Trowers Darren Thomas |
Programmer(s) | Stuart Gillam Glenn Corpes |
Artist(s) | Jeremy Elford |
Composer(s) | Nathan McCree |
Platform(s) | PlayStation 2 Xbox Windows |
Release | PlayStation 2, Xbox Windows |
Genre(s) | First-person shooter, simulation |
Mode(s) | Single-player, multiplayer |
Battle Engine Aquila is a 2003 video game for PlayStation 2 and Xbox developed by Lost Toys and published by Infogrames Europe. In the game the player pilots the Battle Engine for the Forseti military in their wars against the Muspell to decide who will rule what's left of the world. Battle Engine Aquila received little attention from the public despite overall good reviews from critics. It was listed as #86 in the Top 100 Games for PlayStation 2 by IGN.[2] A later Microsoft Windows port was published by Encore Software.
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