Battletoads Arcade | |
---|---|
Developer(s) | Rare |
Publisher(s) | Electronic Arts |
Producer(s) | Chris Stamper Tim Stamper[1] |
Designer(s) | Gregg Mayles[1] Kevin Bayliss & Chris Sutherland[2] Pete Cox & Chris Stamper (hardware) |
Programmer(s) | Chris Sutherland[1] |
Artist(s) | Steve Mayles[1] Kevin Bayliss[1] |
Composer(s) | Dave Wise[1] |
Series | Battletoads |
Platform(s) | Arcade |
Release | 1994 |
Genre(s) | Beat 'em up |
Mode(s) | Single-player, multiplayer |
Battletoads Arcade, also known as Super Battletoads or just Battletoads, is a 1994 scrolling beat 'em up arcade game in the Battletoads series developed by Rare and published by Electronic Arts. Up to three players, as the Battletoads, brawl aliens and mutant rodents through six levels to save the universe from the Dark Queen. The game also includes vertical and bonus levels. Each Toad has its own signature attack, and as customary for the series, players can knock enemies towards the screen, breaking the fourth wall.
Rare took greater liberties with violence and gore in Battletoads Arcade since the product was not destined for home consoles. It was Rare's first game to use the 3D graphics technology later implemented in Donkey Kong Country and Killer Instinct. Although the game playtested well and appeared financially viable, the publisher hesitated to release it. The game proved unsuccessful in the arcades and Rare canceled its in-production ports, including its finished and tested handheld Game Boy release. Battletoads Arcade's poor performance led to a 26-year franchise hiatus that ended with the 2020 series reboot.
Battletoads Arcade received its console debut when it was emulated in the 2015 Rare Replay, a compilation of games from Rare's history for the Xbox One. Rare Replay reviewers were surprised by the arcade game's quality and some considered it a highlight of the package.